Over the past 17 years I have been lucky enough to contribute to amazing franchises, build solid friendships and learn from top talent.
My passion for creation ranges from extensive digital 3D environments, props and vehicle creation for next generation video game development, brand and mobile development to traditional print. My goal is to produce memorable creations that generate impact and excitement.

I am currently a Environment Art Lead at Microsoft - Turn 10 Studios.
Below is a list of companies and franchises I've done work for.

Credited Game Titles
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Forza Motorsport (2023), Turn 10 Studios, Microsoft
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Far Cry 6 (2021), Ubisoft Entertainment SA
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Far Cry 5 (2018), Ubisoft Entertainment SA
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Deus Ex: Breach (2017), Square Enix Co., Ltd.
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Deus Ex: Mankind Divided (2016), Square Enix, Inc.
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Deus Ex: Mankind Divided (Day One Edition) (2016), Square Enix, Inc.
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Deus Ex: Mankind Divided - System Rift (2016), Square Enix Co., Ltd.
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Forza Horizon (2012), Microsoft Studios (Cinematics)
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Resident Evil: Operation Raccoon City (2012), Capcom U.S.A., Inc.
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SOCOM: U.S. Navy SEALs - Fireteam Bravo 3 (2010), SCEA, Inc.
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EA Playground (2007), Electronic Arts, Inc.
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4 Unannounced/Cancelled IPs
View on MobyGames
Appearances
In addition to my duties as a Lead Artist at Ubisoft Toronto,
I served as an ambassador and attended a number of student mentorship programs. I was also selected to join the panel of judges at Level Up Showcase 2017 and Ubisoft's NXT Showcase 2018, 2021



