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Geared for anyone looking to improve storytelling in their 3D scenes or assets. I’ve developed these tips and techniques that have resonated with me for many years. I break them down here in a way that is easy to understand and can be used as a checklist while you're working.
Who it's for: Whether you are studying to become a 3D artist, starting out in your career or an industry professional who is looking for another perspective.
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