On the Deus Ex Mankind Divided project I was an environment artist working mainly on interior locations. Some of these locations were: the sewers in Prague, Allison apartment complex, the destroyed train station, Koller shop, Golem City, and Pallisades Bank. I was responsible for modeling assets including mechanical objects, modular kits, structural assets, props for set dressing and more. In addition to asset creation I worked closely with concept artists and level designers to ensure quality game-play was met. I also created materials and textures that worked within a physical based engine. Lastly, I dressed many interiors in a way that not only filled the space but more importantly, told a story. 

David Chan 3D Artist Interview Deus Ex Mankind Divided Eidos 80 LVL

Read my interview with 80 LEVEL about my experience and process working at Eidos-Montreal HERE

  • LinkedIn - White Circle
  • AS
  • Instagram - White Circle