At Goldtooth Creative I helped out on 2 projects. The first one was modeling, surfacing and rendering props
using Maya advanced shaders and rendering using sIBL for a Batman Arkham Origins cut scene.
The second project was for Forza Horizon where I did surfacing for car materials such as paint and trim pieces.
Above are a few samples of the props I created while I was there. All assets were modeled in Maya and rendered in Mental Ray.
Below is a video of the full cut scene I was involved in. Some of the props I worked on are not shown in the images above. A few of them are the chandelier, curtains, kitchen and hallway props, plants in the hallway, baseball bats held by the henchmen and more.