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At Goldtooth Creative I helped out on 2 projects. The first one was modeling, surfacing and rendering props

using Maya advanced shaders and rendering using sIBL for a Batman Arkham Origins cut scene.

The second project was for Forza Horizon where I did surfacing for car materials such as paint and trim pieces. 


Above are a few samples of the props I created while I was there. All assets were modeled in Maya and rendered in Mental Ray. 


Below is a video of the full cut scene I was involved in. Some of the props I worked on are not shown in the images above. A few of them are the chandelier, curtains, kitchen and hallway props, plants in the hallway, baseball bats held by the henchmen and more.

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