At the beginning of the project, there needed to be a pipeline for all the vehicles that were going to be in the game. I was in charge of creating 2 benchmark vehicles along with full documentation for outsourcing. The vehicles I created were a police cruiser which included several variants: clean, lightly damaged, heavily damaged and scorched, and a damaged city bus.
I also worked on several levels - the environments included the RPD station, sewers, parkades, city streets and the final boss fight arena. In the sewers, I created all the hubs and tunnels, as well as some of the props (pipes and wires). I used a modular system to create the sewer tunnels that connected to the hubs.